In my last column, I introduced SQLite, an amazing little database engine written and provided entirely in C source code. I showed you how to begin wrapping it up in modern C++, producing a correct ...
We previously developed our applications using Xamarin.Android and Xamarin.iOS. Following Microsoft's end of support for Xamarin in 2024, we've migrated our project to .NET for mobile apps. In our ...
All benchmarks use WAL (Write-Ahead Logging) mode by default for optimal write concurrency, except for the native DELETE mode comparison. Note: Results obtained from Mac Mini M4 with NVMe native ...
Abstract: Database performance is a very important factor in the development of any application. Some applications need very fast feedback, others process a large amount of data and without the ...
In this third and final installment on using SQLite from C++, I want to begin exploring some of the internals of this amazing little database engine. SQLite does things quite differently than most ...
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